Manually installing a mod is a 3-step process:
.pak
file to the appropriate location. (See: Important Paths)modsettings.lsx
file.modsettings.lsx
to read only. If you do not set this file to read only, the game will overwrite the file and you'll have to make your changes again.If you need to change the load order of your mods, you can populate this node like so:
<node id="ModOrder">
<children>
<node id="Module">
<attribute id="UUID" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1" type="22" />
</node>
<!-- additional Module nodes -->
</children>
</node>
To enable a module, append a node to the Mods
node's children
element.
Each new module node should look like:
<node id="ModuleShortDesc">
<!-- Change the value to the module's Folder attribute from meta.lsx -->
<attribute id="Folder" type="LSWString" value="Gustav"/>
<attribute id="MD5" type="LSString" value=""/> <!-- leave blank -->
<!-- Change the value to the module's Name attribute from meta.lsx -->
<attribute id="Name" type="FixedString" value="Gustav"/>
<!-- Change the value to the module's UUID attribute from meta.lsx -->
<attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/>
<!-- Change the value to the module's Version attribute from meta.lsx -->
<attribute id="Version" type="int32" value="268435456"/>
</node>