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local inventory = EntityModule.AcquireInventory(DBInventoryId, ownerEntityId)
DBInventoryId: A string indicating the UUID of the inventory databaseownerEntityId: A number indicating the ID of the ownerstring
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EntityModule.AnimCharCopyVisual(entityId)
entityId: A string representing the UUID of the entity
nil
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EntityModule.AnimCharSetBodyBlood(entityId, zone, blood)
entityId: A string representing the UUID of the entityzone: A number indicating the blood zoneblood: A number indicating the amount of bloodnil
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local inventory = EntityModule.CanUseInventory(inventoryId)
inventoryId: A string representing the UUID of the inventory
boolean
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EntityModule.EnableLayerProfile(profileName, enable)
profileName: A string indicating the name of the layer profileenable: A boolean determining whether the profile should be enablednil
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local inventory = EntityModule.GetEntityScriptMisc(entityId)
entityId: An integer indicating the ID of the entity
string: A string matching the RegEx pattern ([^:]+):([^|]+), such as key:value
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local inventory = EntityModule.GetInventoryOwner(inventoryId)
inventoryId: A string representing the UUID of the inventory
WUID
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local inventory = EntityModule.GetSlotHand(slotEntityId)
slotEntityId: A string representing the ID of the entity
table or string
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local slotItemClassId = EntityModule.GetSlotItemClassId(slotEntityId)
slotEntityId: A string representing the ID of the entity
string
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local slotSpawnOnStart = EntityModule.GetSlotSpawnOnStart(slotEntityId)
slotEntityId: A string representing the ID of the entity
Unknown return value
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local isInventoryReadOnly = EntityModule.IsInventoryReadOnly(inventoryId)
inventoryId: A string representing the UUID of the inventory
boolean
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EntityModule.LoadInventoryFromDB(ownerEntityId, DBInventoryId)
DBInventoryId: A string indicating the UUID of the inventory databaseownerEntityId: A number indicating the ID of the ownernil
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EntityModule.MakeParticleEffectActive(particleEffectEntityId)
particleEffectEntityId: A string representing the ID of the particle effect entity
nil
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EntityModule.MakeParticleEffectIdle(particleEffectEntityId)
particleEffectEntityId: A string representing the ID of the particle effect entity
nil
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EntityModule.ReleaseInventory(ownerEntityId)
ownerEntityId: A string representing the ID of the owning entity
nil
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EntityModule.SequenceEntitiesCopyVisual(sequenceName)
sequenceName: A string indicating the name of the sequence
nil