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Minigame.BookTranscriptionNextPage()
nil
No description entered.
Minigame.CloseInventory()
nil
Returns a number representing the player's reading progress for a book.
local studyProgress = Minigame.GetBookStudyProgress(documentGuidStr)
documentGuidStr
: A string reference to the book UUIDA number
representing the reading progress for the specified book
Activates the dice minigame.
Minigame.StartDice(tableId, playerId, opponentId)
tableId
: A string reference to the dice table UUIDplayerId
: A string reference to the player UUIDopponentId
: A string reference to the opponent UUIDnil
This function is internal or may not be implemented.
Minigame.StartDiceByName(entityName)
entityName
: A string reference to the entity name.
nil
This function is internal or may not be implemented.
Minigame.StartDiceWithScore(targetScore)
targetScore
: A number reference to the score required to trigger the win condition.
nil
Plays the herb gathering animation, collects the targeted herb, and adds additional herbs based on the player's Herbalism skill level.
Minigame.StartHerbGathering(areaId)
areaId
: A string reference to the UUID of the pickable area.
nil
Plays the digging animation and activates the targeted entity.
Minigame.StartHoleDigging(entityId)
entityId
: A string reference to the UUID of the interactive entity.
nil
Activates the lockpicking minigame.
Minigame.StartLockPicking(entityId)
entityId
: A string reference to the UUID of the interactive entity.
nil
Returns true
if the specified book was opened.
local bookOpened = Minigame.WasBookOpened(documentGuidStr)
documentGuidStr
: A string reference to the UUID of the specified book.
boolean