- Download the file.
- Navigate to wherever you installed Kingdom Come: Deliverance.
- Create a
Mods
folder in the game's root path. It should be at the same level as the Data
, Engine
, and Localization
folders.
- Extract the contents of the ZIP file into your Mods folder (e.g.,
KingdomComeDeliverance\Mods\More Perks
.)
- Play the game.
Level |
Perk Name |
Perk Description |
Requires Perks |
Incompatible Perks |
12 |
Clinch Master II |
In a clinch, you're 60% more likely to overpower your opponent. |
Clinch Master I |
|
12 |
Headcracker II |
You gain a 20% greater chance of knocking out an opponent with a blow to the head. |
Headcracker I |
|
16 |
Headcracker III |
You gain a 30% greater chance of knocking out an opponent with a blow to the head. |
Headcracker II |
|
12 |
Heavy Swing II |
You deal 40% more damage but your attacks cost 20% more Stamina. |
Heavy Swing I |
Fast Striker |
16 |
Heavy Swing III |
You deal 60% more damage but your attacks cost 30% more Stamina. |
Heavy Swing II |
Fast Striker |
Level |
Perk Name |
Perk Description |
Requires Perks |
Incompatible Perks |
12 |
Fast Striker II |
Your attacks cost 40% less Stamina, but you deal 20% less damage. |
Fast Striker I |
Heavy Swing |
16 |
Fast Striker III |
Your attacks cost 50% less Stamina, but you deal 30% less damage. |
Fast Striker II |
Heavy Swing |
8 |
Featherweight II |
You suffer 50% less damage from falling. |
Featherweight I |
|
16 |
Featherweight III |
You suffer 75% less damege from falling. |
Featherweight II |
|
Level |
Perk Name |
Perk Description |
Requires Perks |
Incompatible Perks |
16 |
Revenant II |
Your health regenerates faster. (0.25/s) |
Revenant I |
|
20 |
Revenant III |
Your health regenerates much faster. (0.5/s) |
Revenant II |
|
6 |
Sprinter II |
You can sprint 50% faster at a cost of 30% more Stamina. |
Sprinter I |
|
9 |
Sprinter III |
You can sprint twice as fast at a cost of 40% more Stamina. |
Sprinter II |
|
12 |
Thickblooded II |
You bleed three times slower. |
Thickblooded I |
|
More Perks introduces four specialization paths for Speech practitioners: Bard, Knight, Rogue, and Thug. Each path is mutually exclusive.
Level |
Perk Name |
Perk Description |
Requires Perks |
Incompatible Perks |
8 |
Highborn II: Bard |
You gain +3 Charisma when talking to nobles and wealthy people. |
Highborn |
Knight Errant |
12 |
Highborn III: Mummer |
You know well the art of the disguise. You're 10% less likely to be seen by those who you'd rather not see you. |
Bard |
Infamous |
Level |
Perk Name |
Perk Description |
Requires Perks |
Incompatible Perks |
8 |
Highborn II: Knight Errant |
You're more threatening when interacting with nobles and wealthy people. |
Highborn |
Bard |
12 |
Highborn III: Perfect Knight |
When you perform good deeds, your reputation rises 20% faster. |
Knight Errant |
Infamous |
Level |
Perk Name |
Perk Description |
Requires Perks |
Incompatible Perks |
8 |
Lowborn II: Rogue |
You gain +3 Charisma when talking to commoners. |
Lowborn |
Ruffian |
12 |
Lowborn III: Charlatan |
When you perform dastardly deeds, your reputation falls 20% slower. |
Rogue |
Local Hero |
Level |
Perk Name |
Perk Description |
Requires Perks |
Incompatible Perks |
8 |
Lowborn II: Thug |
You're more threatening when interacting with commoners. |
Lowborn |
Rogue |
12 |
Lowborn III: Guildsman |
You're a made guy. You recover from jail time 20% faster than your more fragile peers. |
Thug |
Local Hero |
Level |
Perk Name |
Perk Description |
Requires Perks |
Incompatible Perks |
10 |
Venomous Blade II |
Poison applied to weapons last 50% longer. |
Venomous Blade I |
|
15 |
Witcher II |
Your witcher senses have evolved. When night falls, you see better in dark places. |
Witcher I |
|
Level |
Perk Name |
Perk Description |
Requires Perks |
Incompatible Perks |
12 |
Adept Thief (formerly Master Thief) |
You unlock Very Easy and Easy locks automatically. |
|
|
16 |
Expert Thief |
You unlock Hard locks automatically. |
Adept Thief |
|
20 |
Master Thief |
You unlock Very Hard locks automatically. |
Master Thief |
|
Level |
Perk Name |
Perk Description |
Requires Perks |
Incompatible Perks |
6 |
Secret Pockets II |
When looting corpses, you have a greater chance of finding more groschen. |
Secret Pockets I |
|
10 |
Secret Pockets III |
When looting corpses, you have an excellent chance of finding more groschen. |
Secret Pockets II |
|
Level |
Perk Name |
Perk Description |
Requires Perks |
Incompatible Perks |
7 |
Anatomist |
You've learned enough about wild animals to deal 10% more damage to them. |
|
|
7 |
Tactician |
A keen student of warfare, your attacks deal 10% more damage against soldiers. |
|
|
Level |
Perk Name |
Perk Description |
Requires Perks |
Incompatible Perks |
12 |
Slim Fit II |
Lowers the noise of armour and other equipment by 30%. |
Slim Fit I |
|
16 |
Slim Fit III |
Lowers the noise of armour and other equipment by 40%. |
Slim Fit II |
|
Level |
Perk Name |
Perk Description |
Requires Perks |
Incompatible Perks |
8 |
Firm Grip II |
Blocking your strikes cost an opponent 20% more Stamina. |
Firm Grip I |
|
12 |
Firm Grip III |
Blocking your strikes cost an opponent 25% more Stamina. |
Firm Grip II |
|
Level |
Perk Name |
Perk Description |
Requires Perks |
Incompatible Perks |
12 |
Bloodletter II |
You gain a 20% greater chance of drawing blood in combat. |
Bloodletter I |
|
16 |
Bloodletter III |
You gain a 25% greater chance of drawing blood in combat. |
Bloodletter II |
|
16 |
Bloody Mess |
Each blow in an uninterrupted chain increases your attack speed and bloodiness by 20%. Any interruption cancels the bonus. |
|
|
Perk Category |
Perk Name |
Difference |
Main Level |
Infamous |
Incompatible with Bard, Mummer, Knight Errant, and Perfect Knight |
Main Level |
Local Hero |
Incompatible with Rogue, Charlatan, Thug, and Guildsman |
Strength |
Heavy Swing |
Incompatible with Fast Striker |
Agility |
Fast Striker |
Incompatible with Heavy Swing |
Warfare |
Bloodletter I |
Reduced chance to draw blood from 30% to 15% |
Perk Category |
Perk Name |
Difference |
Strength |
Clinch Master I |
The description states the perk increases the overpower chance by 1/3 (33.333%), but the perk actually increases the overpower chance by 40%. The description was changed to reflect the actual effect. |
Strength |
Heavy Swing I |
In game version 1.3, the damage increase was reduced from 20% (1.2) to 3% (1.03). The intended change was likely to increase damage to 30%. More Perks v1.4.1 changes the damage increase back to 20%. |
Agility |
Fast Striker I |
The description states: "Your attacks will demand 30% less stamina, but will also cause 20% less injury." In game version 1.3, damage reduction was decreased from 20% to 10%. The descriptions for all Fast Striker perks were updated to reflect this change. |
Defence |
Golem |
The description states that "your armour is a third more frightening than usual." The effect was increased from 30% to 33.333333%. |
Misc. |
Cuman Killer |
The description states this perk increases damage against Cumans by 200%. In game version 1.3, the damage bonus was reduced from 200% to 20%. The description was updated to reflect this change. |
- Conflicts with any mod that changes
buff.xml
, perk.xml
, perk_buff.xml
, perk_buff_override.xml
, or perk2perk_exclusivity.xml
- Conflicts with any mod that changes English localization for
text_ui_soul.xml
- Added a Level 16 Warfare perk, Bloody Mess, that increases attack speed and bloodiness by 20% with each uninterrupted strike for 8 seconds
- Burgher perk now increases the moving speed multiplier from 1.1 (+10%) to 1.2 (+20%) and no longer adds 1 Charisma (for consistency with Savage)
- Cloak and Dagger perk now reduces footstep noise by 10% instead of reducing Visibility by 10
- Local Hero perk no longer adds 1 Charisma (for consistency with Infamous)
- Mummer now reduces Visibility by 10% instead of reducing Visibility by 10
- Savage perk now increases the moving speed multiplier from 1.1 (+10%) to 1.2 (+20%)
Cloak and Dagger, and Mummer, were nerfed because reducing Visibility by 10 (or 20 with both perks) made Henry invisible.
- Updated for compatibility with game version 1.4.1
- Fixed an issue introduced in game version 1.3+ where Heavy Swing I reduced +% damage from 20% to 3%
- Fixed an issue where the Fast Striker series did not reduce attack stamina costs in line with game version 1.3+
- Fixed an issue where the Fast Striker descriptions did not reflect the +% damage changes in game version 1.3+
- Removed the Badassness buffs from the Infamous and Savage perks because these buffs substantially increased your threat
- Rebalanced the Knight Errant and Thug perks by reducing the Badassness buffs by 0.5 because these buffs substantially increased your threat
- Adjusted the descriptions for the Infamous, Savage, Knight Errant, and Thug perks accordingly
- Fixed an issue introduced in game version 1.3 where the Cuman Killer description did not reflect the change to damage against Cumans
- All Main Level perks that increased base stats now boost derived stats to improve the usefulness of these perks at higher levels
- Main Level perk Brute now increases damage by 10% and reduces Charisma by 2
- Main Level perk Burgher now increases damage by 10%, sprint speed by 10%, and increases Charisma by 1
- Main Level perk Cloak and Dagger now decreases visibility by 10 and Charisma by 2
- Main Level perk Golden Tongue now increases Charisma by 2 and reduces damage by 10%
- Main Level perk Infamous now increases sell price by 20%, Badassness by 1, and reputation gain from good deeds by 200%
- Main Level perk Ken now increases Charisma by 2 and reduces Carrying Capacity by 25
- Main Level perk Juggler now increases dodging ability by 10% and reduces Charisma by 2
- Main Level perk Local Hero now reduces buy price by 20%, Charisma by 1, and reputation loss from bad deeds by 200%
- Main Level perk Savage now increases damage by 10%, sprint speed by 10%, and Badassness by 1
- Vitality perk Balanced Diet now increases Max Stamina by 20% and Evasion Chance by 10%
- Added a Level 15 Alchemy perk, Witcher II, that allows you see better at night
- Added a Level 12 Speech perk, Charlatan, that decreases reputation loss from bad deeds by 20%
- Added a Level 12 Speech perk, Guildsman, that increases your jail recovery rate by 20%
- Added a Level 12 Speech perk, Mummer, that reduces your visibility by 10
- Added a Level 12 Speech perk, Perfect Knight, that increases reputation gain from good deeds by 20%
- Rebalanced the Sprinter II perk by increasing sprint speed from 40% to 50% and sprint stamina cost from 20% to 30%
- Rebalanced the Sprinter III perk by increasing sprint speed from 60% to 100% and sprint stamina cost from 30% to 40%
- Fixed an issue where the Revenant III perk increased your health regen rate by 0.375/s instead of 0.5/s
- Renamed the Bandit perk to Thug
- Cleaned up most strings for English localization
- Fixed an issue where the Heavy Swing and Fast Striker perks were not mutually exclusive
- Fixed an issue where the Heavy Swing and Featherweight perks were mutually exclusive
- Fixed an issue where the Firm Hand perks did not have the correct parents
- Fixed an issue where the Slim Fit perks did not have the correct parents
- Fixed an issue where the Secret Pockets perks did not have the correct parents
- Fixed an issue where the Bloodletter perks did not have the correct parents
- Added a Level 7 Reading perk, Anatomist, that increases damage against wild animals by 10%
- Added a Level 7 Reading perk, Tactician, that increases damage against soldiers by 10%
- Added a Level 12 Stealth perk, Slim Fit II, that reduces noise by 30%
- Added a Level 16 Stealth perk, Slim Fit III, that reduces noise by 40%
- Added a Level 8 Defence perk, Firm Grip II, that costs opponents 20% more Stamina when blocking
- Added a Level 12 Defence perk, Firm Grip III, that costs opponents 25% more Stamina when blocking
- Added a Level 8 Warfare perk, Bloodletter II, that increases your chance to draw blood by 20%
- Added a Level 12 Warfare perk, Bloodletter III, that increases your chance to draw blood by 25%
- Rebalanced the Bloodletter I perk by reducing the chance to draw blood from 30% to 15%
- Fixed an issue introduced in game version 1.0+ where the Golem perk did not increase ArmorRating by 1/3
- Restored zero-byte TBL files until Warhorse eliminates the need for them
- All unchanged perks, buffs, and strings were updated for game version v1.3+ using my Modsmith framework
- Repackaged mod for game version v1.3+ using my Modsmith framework
- Added a Level 18 Agility perk, Fast Striker III, that reduces attack stamina cost by 70% and damage by 40%
- Added a Level 16 Agility perk, Featherweight III, that reduces fall damage by 75%
- Added a Level 16 Lockpicking perk, Expert Thief, that unlocks Hard locks automatically
- Added a Level 20 Lockpicking perk, Master Thief, that unlocks Very Hard locks automatically
- Rebalanced the Fast Striker II perk by reducing attack stamina cost to 50% and damage to 30%
- Rebalanced the Fast Striker and Heavy Swing series by making them mutually exclusive to encourage specialization
- Renamed the Ruffian perk to Bandit
- Renamed the vanilla Master Thief perk to Adept Thief
- Fixed several issues where formulas were incorrect, providing slightly more or less advantages than intended
- Fixed an issue where the formula changes to the Scout II and Scout III perks were incorrect
- Removed the Racehorse II and Racehorse III perks because they do not work for some reason
- Reverted the change to the Leg Day perk, reducing Strength XP gain per herb picked from +5 to +1