aco |
ArmorCollisionWeight |
Modifies the impact weight of armor when colliding with another entity |
Derived from equipped items |
adm |
AlcoholDigestMod |
Modifies the rate of alcohol digestion |
1 |
alc |
Alcoholism |
|
0 |
alo |
ArmorLoad |
test buffs: suppress armor load |
Derived from EquippedWeight, Strength, Agility, MaxArmorLoad, StrAgiToEqwArmorLoad and ArmorLoadDiffToMax |
apa |
AlcoholPoisoningAntidote |
|
0 |
apr |
AttackProtection |
|
Derived from soul.soul_vip_class_id |
arr |
ArmorRating |
Modifies the chance to cause enemies to flee |
clamp(OverallArmorDefense / GoodArmorDefense, 0, 1) |
bad |
Badassness |
Modifies the Badassness derived stat |
lerp(Morale, Strength / StatCap, ThreatenStrenghtWeight) |
bld |
Bloodiness |
|
Derived from equipped items |
ble |
BleedingTotal |
|
Derived from buffs which have a special Bleeding modifier |
bma |
BuyMarginAdjust |
Modifies the percentage amount of money received in trade |
0 |
bow |
BodyWeight |
|
Derived from soul_archetype.normal_body_weight, SlimCollisionWeightMul and FatCollisionWeightMul |
brm |
BadReputationMod |
Modifies the influence of negative actions on reputation |
1 |
bso |
BasketSuspiciencyMod |
|
0 |
btw |
BoidThreatWeight |
Modifies the skittishness of wild animals |
1 |
caf |
Caffeine |
|
0 |
cag |
CombatAggression |
|
Derived from Defense, Fencing, SkillCap and CombatAutoAggressionDiffScale |
cap |
InventoryCapacity |
Modifies the amount of weight that can be carried before becoming encumbered |
(BaseInventoryCapacity + StrengthToInventoryCapacity * Strength) * soul_archetype.inventory_capacity_multiplier |
caw |
CarriedWeight |
|
Derived from inventory |
cbi |
CharismaFromBuffedItems |
|
0 |
cds |
ClothDirtyingSpeedKm |
Modifies the rate at which clothing becomes dirty |
Derived from surface, FullClothDirtyingOnZeroSpeed and FullClothDirtyingOnFullSpeed |
cdw |
ClinchDamageToWeapon |
Modifies the percentage damage inflicted on an opponent's weapon durability |
0 |
cha |
Charisma |
Modifies the Charisma stat |
Derived from equipped items, soul.charisma and CharismaFromBuffedItems. |
coc |
Consciousness |
|
1 |
con |
Conspicuousness |
Modifies the hostile search duration of NPCs |
Derived from equipped items. |
cow |
CollisionWeight |
Modifies the overall impact of colliding with another entity |
BodyWeight + ArmorCollisionWeight |
dbf |
DiceBustFixing |
|
0 |
def |
Defensiveness |
|
Derived from Stamina, CombatAggression, MeanAttackPeriod, CombatAutoScaleDefensivenessDelayRel and CombatAutoAttackDelaySigma |
drt |
Dirtiness |
|
Derived from equipped items |
dru |
Drunkenness |
|
0 |
dtf |
DiceThrowFixing |
|
0 |
edm |
EquipmentUseDamageMultiplier |
|
1 |
enc |
Encumberance |
|
Derived from surface, RelativeCarriedWeight and EncumberedToSpeedSurfaceCoef |
eqw |
EquippedWeight |
|
Derived from equipped items |
erq |
EffectiveReadingQuality |
|
ReadingQuality |
evi |
EquipVisib |
|
Derived from equipped items |
fdm |
FallDamageMultiplier |
Modifies the amount of damage received after falling |
lerp(1, FallDamageMultiplierAtMaxAgility, Agility / StatCap) |
fol |
DistanceFollowing |
|
Fencing / SkillCap |
fov |
FieldOfView |
|
min(PerceptionMinFov + HearingToFov * Hearing, PerceptionMaxFov) |
fpa |
FoodPoisoningAntidote |
|
0 |
fsm |
FootstepSoundMultiplier |
Modifies the noise produced by walking and running |
clamp(1 - StealthSkillToFootstepSoundMult * Stealth / SkillCap, 0, 1) |
grm |
GoodReputationMod |
Modifies the influence of positive actions on reputation |
1 |
hac |
HaggleAdditionalChances |
Modifies the number of times a trader will haggle |
0 |
hcm |
HorseCourageMod |
Modifies the Courage stat of the mounted horse |
1 + HorseRiding * HorseRidingToHorseCourage |
hgs |
HerbGatherStrengthXp |
Modifies the amount of Strength skill experience gained from herb gathering |
0 |
hko |
HeadHitKnockOutProbability |
Modifies the chance of knocking out an opponent with a blow to the head |
HeadHitKnockOutBaseProbability |
hlt |
Healthiness |
|
MaxStamina / MaxHealthyStamina |
hml |
HorseThrowDownMoraleLimit |
Determines whether the player's horse will throw the player outside of combat |
HorseMoraleToThrowOffRider |
ibi |
InjuryBleedingInterval |
|
InjuryBleedingInterval |
iex |
ItemExpert |
|
0 |
imm |
Immortality |
|
Derived from soul.soul_vip_class_id |
jrm |
JailRecoverySpeedMod |
Modifies the rate at which the player recovers from jail time |
1 |
lfu |
LockFailUnlockProb |
10% chance of opening locks instantly |
0 |
lio |
LockInstantOpenDifficulty |
Modifies the maximum lock difficulty of instantly unlockable locks |
0 |
lpv |
LightProbeVisibility |
|
Calculated from light probe. Value between MinLightProbeVisibility and MaxLightProbeValue. |
lsa |
LockStartAngle |
Modifies the lockpick's proximity to the end of the lockpicking minigame |
0 |
lvl |
MainLevel |
Modifies the player's Main Level |
Derived from Strength, Agility, Vitality, Speech and StoryProgress |
map |
MeanAttackPeriod |
|
Derived from Stamina, Fencing, CombatAggression and CombatAutoMaxAttackDelay |
mcf |
MoraleContextFadingMod |
|
Derived from Courage, StatCap and MaxCourageMoraleContextFadingMod |
mhs |
MaxHealthyStamina |
|
soul_archetype.base_stamina + soul_archetype.relative_vitality_to_stamina * Vitality / StatCap |
mor |
Morale |
|
See below for base value formula. |
mst |
MaxStamina |
Modifies the maximum amount of the Stamina stat |
Derived from MaxHealthyStamina and Health |
mut |
Mute |
|
1 if soul is Unconscious or Dead, 0 otherwise |
nbi |
NoiseFromBuffedItems |
|
0 |
noi |
Noise |
Modifies the Noise derived stat |
Derived from equipped items and NoiseFromBuffedItems |
nrs |
NormalizedRunSpeed |
|
Derived from movement |
oad |
OverallArmorDefense |
|
Derived from equipped items |
ore |
Overreadness |
|
0 |
osl |
Oversleepness |
|
0 |
owa |
OverallWeaponAttack |
|
Derived from equipped items |
owl |
Owl |
Whether you can see in the dark |
0 |
pbm |
CraftedPotionsBuyMarginAdjust |
Modifies the percentage amount of money received in trade for crafted potions |
0 |
pds |
PicklockDmgSpeed |
Modifies the rate at which lockpicks are damaged |
PicklockDmgSpeed |
pla |
PlatingRatio |
|
Derived from equipped items |
poi |
Poisoning |
You've been poisoned |
0 |
pos |
PocketSight |
reveals some number of items while pickpocketing |
0 |
ppr |
PickpocketProtection |
|
Derived from soul.soul_vip_class_id |
prb |
PerceptionPriorityBoost |
|
0 |
prc |
PicklockReturnChance |
Modifies the percentage chance of repairing a broken lockpick |
0 |
pt1 |
PerfectThrowMultiplier1 |
|
1 |
pt5 |
PerfectThrowMultiplier5 |
|
1 |
ran |
RobbedAngriness |
|
0 |
rch |
RelativeCharisma |
|
Charisma / StatCap |
rcw |
RelativeCarriedWeight |
|
CarriedWeight / InventoryCapacity |
rdq |
ReadingQuality |
It doesn't matter to you where you read, you get a learning bonus anywhere you read |
DefaultReadingQuality |
rml |
RandomMoneyLoot |
|
0 |
rms |
RealMoveSpeedMod |
|
1 |
rsa |
RelativeMovementSpeedAddition |
|
lerp(-MaxAgilityToMovementSpeedAddition, MaxAgilityToMovementSpeedAddition, Agility / StatCap) |
sdt |
StaminaDerivation |
|
Derived from Vitality, MaxHealthyStamina, ArmorLoad, Stamina, HorseRiding, and many others. |
sha |
BowSelfHarmAttack |
|
0 |
sle |
Sleeping |
|
0 |
sma |
SellMarginAdjust |
Modifies the percentage amount of money given in trade |
0 |
src |
StaminaRegenCooldown |
Used in injured_head buff effect |
StamRegenCooldown |
sur |
Surrendering |
0 - opponent is not surrendering, 1 - opponent is surrendering |
0 |
ufo |
UnconsciousnessFadeoutSpeed |
infinite_unconsciousness buff |
UnconsciousDepthFadeoutSpeedBase + VitalityToUnconsciousDepthFadeoutSpeed * Vitality / StatCap |
upr |
UnconsciousnessProtection |
0 - disabled, 1 - enabled |
Derived from soul.soul_vip_class_id |
vib |
Visibility |
Adjusts visibility |
EquipVisib + MovementVisibilityPenalization + LightProbeVisibility |
vir |
ViewRadius |
|
min(MinViewRadius + VisionToViewRadius * TimeOfDayCoef * (Vision - 1), MaxViewRadius) |
was |
RangedWeaponAimSpread |
Ranged weapon accuracy |
AimSpreadMax * (1 - WeaponBow * AimSpreadSkillDecrease) |
wbc |
WeaponBuffCharges |
Adjusts the number of poison charges applied to a weapon |
lerp(MinWeaponBuffCharge, MaxWeaponBuffCharge, random) |
wud |
WeaponUsageDamageMod |
|
lerp(1, MaxFencingWeaponUsageMod, Fencing / SkillCap) |
xpm |
XPMultiplier |
Modifies the amount of experience gained |
soul.xp_multiplier |