The documentation always reflects the latest version of Auto Loot, which may not be available on the Nexus.
Menu Name | Description |
---|---|
Main Menu | From the Main Menu, you can pause/resume enabled filters. You can also find your way to the Radius, Filters, Destinations, Ownership, Advanced Settings, and Debug Menu submenus. |
Radius | From the Radius menu, you can set a global radius for All filters, or you can define the radius for each filter. |
Filters | From the Filters menu, you can enable and disable filters for all supported item types. |
Destinations | From the Rules>Destinations submenu, you can define the rules for all or individual filters. If a filter is set to loot to a workshop, from the Rules>Filters submenu, you can select which workshop. |
Ownership | From this menu, you can toggle crime-related settings: • Auto Lockpick: Auto Loot can automatically pick locks, yielding XP and loot from locked containers. • Auto Steal: Auto Loot can steal owned loot. • Auto Steal Reaction: Auto Loot can steal owned loot without triggering combat. |
Advanced | From this menu, you can toggle miscellaneous settings: • Filter Mode: Can be set to Take All (fast) or Take Any (slow, but precise) • Loot Notifications: Can be shown or hidden • Loot Settlements: Can be ignored or not; useful for building or tearing down settlements • Loot Only Actors Killed by Player: Can loot kills by player or anyone • Remove Bodies on Loot: Can disable bodies to declutter the wasteland |
Debug | From this menu, you can access debug options: • Flush dummies: Auto Loot sends items to off-stage dummy actors who then send their items to a destination. This avoids a game bug associated with the player inventory that can cause crashes. If loot appears to be missing, however, there is a remote, nearly impossible chance that those items are "backed up" on those off-stage dummy actors. Triggering this option will force them to send their items to the configured destination. • Uninstall: Removes all filter perks from the player and shuts down the holotape quest. Only available in v1.2.4 and later. Equivalent to turning off all filters and using the console to stop the holotape quest. |
Upgrading: When upgrading to a new version of Auto Loot, pausing is not enough to ensure a clean upgrade. You must disable all filters to stop their respective scripts.
The Pause/Resume actions can be used to temporarily suspend and continue any enabled filters. This allows you to retain filter states throughout a save.
In addition, these actions are executed more quickly than the previous toggles, which used a loop to add and remove Auto Loot perks.
You can pause and resume from the console as well.
To pause:
set AutoLoot_Setting_PauseLooting to 1
To resume:
set AutoLoot_Setting_PauseLooting to 0
You can use a mod like FO4 Hotkeys to bind the above console commands to keys.
The Radius submenu allows you to set a loot radius for either all filters or specific filters.
Radius | Description |
---|---|
8192 units | A radius the size of two cells around the player |
4096 units | A radius the size of one cell around the player |
2048 units | A radius the size of a half-cell around the player |
1024 units | A radius the size of a quarter-cell around the player |
512 units | A radius the size of four humanoid actors, heightwise, around the player |
256 units | A radius the size of two humanoid actors, heightwise, around the player |
128 units | A radius the size of a humanoid actor, heightwise, around the player |
The Filters submenu allows you to toggle which filters are enabled.
The Junk, Components, and Valuables filters all target junk items but in different ways.
Filter | Purpose |
---|---|
Junk | Loot all items from the Junk formlist |
Components | Loot only items from the Junk formlist that contain specific components |
Valuables (Common) | Loot only items from the Junk formlist that contain "common" components |
Valuables (Uncommon) | Loot only items from the Junk formlist that contain "uncommon" components |
Valuables (Rare) | Loot only items from the Junk formlist that contain "rare" components |
Valuables (Components) | Loot only items from the Junk formlist that contain any component (extremely slow!) |
Valuables (Scrap) | Loot only component scrap items (these items generally do not appear in vanilla) |
The Junk, Components, and Valuables filters are mutually exclusive. If all these filters were enabled, the Junk filter would loot all junk items regardless of your Components and Valuables settings. The outcome would be the same as if you had only the Junk filter enabled.
The Weapons filter can target specific weapon types. By default, all categories are enabled.
Type | Description |
---|---|
Big Guns | Heavy weapons such as the minigun, missile launcher, and flamer |
Energy Weapons | Laser, plasma, gamma, and other energy guns, including the gatling laser |
Explosives | Grenades and molotov cocktails |
Melee Weapons | Blunt, slashing, and piercing weapons |
Small Guns | Kinetic handguns, SMGs, rifles, and shotguns |
Traps | Mines, traps, and throwing traps |
Unarmed | Knuckles, power fists, boxing gloves, and meat hooks |
The tiered Valuables filters target Junk that have the following components:
Tier | Components |
---|---|
Common | Bone, Ceramic, Cloth, Concrete, Leather, Oil, Plastic, Rubber, Steel, Wood |
Uncommon | Adhesive, Aluminum, Copper, Cork, Fertilizer, Fiberglass, Gear, Glass, Lead, Screw, Silver, Spring |
Rare | Acid, Antiseptic, Asbestos, Ballistic Fiber, Circuitry, Crystal, Fiber Optics, Gold, Nuclear Material |
There can be crossover because some items have a mix of components.
The Destinations submenus allow you to send loot to either the player's inventory or a workshop. All settlements are supported.
Use the Rules submenu to control where all filters or some filters send loot.
Note: The All rule is not an override; the All rule is a convenient bulk operation that toggles all rules to either "send to player" or "send to workshop."
The Ownership submenu allows you to control whether Auto Loot obeys locks and item/container ownership.
The Advanced submenu allows you to toggle some experimental features.
For example, if you want to loot only ammo from bodies, you would set the Filter Mode to Take Any, enable the Bodies filter, and enable the Ammo filter.
This is an experimental feature. If you are running the game with Papyrus logging, you will see a lot of harmless warnings.
v1.1 Note: The Delay submenu is no longer available through the holotape.
v1.2 Note: The Delay submenu has been deleted, but the global variables can still be changed via the console.
The Delay submenu allows you to slow down the rate at which Auto Loot iterates through shopping lists. The delay can be set to 0, 1, 2, 4, or 5 seconds. If the delay is 0 seconds, which is the default setting, Auto Loot will work as fast as possible.