TERMINOLOGY
When an actor sees through your disguise, you have been "discovered." After discovery, you will need to "recover" for your disguise to become operational again. While you are recovering, you are in a "revealed" state.
Disguises Menu: From the new Disguises page menu, you can configure which disguises can be activated in your game. When you toggle any disguise on and off, your current disguise will be activated or deactivated, if possible, upon leaving the MCM
Cheats Menu: The Cheats page menu has been redesigned to match the Disguises page menu. The useless checkboxes have been removed. Instead, selecting a cheat option will play an audio cue to indicate that the cheat option has been activated.
Fixed issue where SKSE plugins Mathf and TurtleClub were compiled in debug mode, which requires Visual Studio to be installed (resolves "dependency DLL could not be found" errors)
Fixed issue where welcome/tutorial messages were shown for every disguise item if the player equipped several disguise items at once
Master of Disguise SSE v1.5 requires SKSE, as well as the TurtleClub and Mathf plugins.
• Skyrim Special Edition v1.5.39.0 is no longer the required minimum game version.
• Individual slot formlists are no longer required for extension patches.
Any extension patches created by third parties will need to be updated.
Rebalanced difficulty by adjusting LOS and FOV penalties to NPC dice roll. (If the player rolls a perfect score against the NPC — a perfect score is only achievable with a full disguise, max skill, race bonus, and ideal conditions — the player will have an 94% average success chance.)
Daedra Worshipper: Removed Ancient Nord, Draugr, and Dragon Priest items
Thieves Guild: While your nonviolent bounty is less than the threshold (1000), guards (who would otherwise be hostile) will not immediately become hostile; instead, your nonviolent bounty will increase by 10% when you lose the dice roll. Once you pass the threshold, they will become violent.
Intended. When items belonging to mutually exclusive disguises are equipped, only the first equipped item will trigger a disguise update.
Intended. When that item is unequipped, the other item will not trigger a disguise update. You will need to re-equip the other item to activate that disguise.
You can disable automatic faction updates directly from the "Master of Disguise is ready" message box by clicking "Confirm and Disable Auto Update."
As in v1.4.1, if you later install mods that change faction relationships, or if faction NPCs are ignoring your disguise, you should re-enable this setting, save, and reload that save to update faction relations again. This is your responsibility.
You can toggle whether guards are hostile to the player while in the Dark Brotherhood disguise using the "Guards vs. Dark Brotherhood Disguise" option.
You can toggle whether guards are hostile to the player while in the Thieves Guild disguise using the "Guards vs. Thieves Guild Disguise" option.
The "Guards vs. Dark Brotherhood" toggle menu label and help text were clarified. It is now named "Guards vs. Dark Brotherhood NPCs." The help text now indicates the player will be affected if the player has joined the Dark Brotherhood.
The "Guards vs. Thieves Guild" toggle menu label and help text were clarified. It is now named "Guards vs. Thieves Guild NPCs." The help text now indicates the player will be affected if the player has joined the Thieves Guild.
The Bandit Disguise settings were moved to under the new Banditry heading on the Crime page.
The "Factions Update Auto Run" menu label on the Advanced page was renamed "Auto Update Factions."
The currently disabled crime tracker was moved to its own page.
A setting has been added to the Advanced menu that allows you to disable automatic faction updates (i.e., Factions Update Auto Run.) After updating once, you can toggle this setting, save, and when loading that save, you will not see the update message box again.
If you later install mods that change faction relationships, or if faction NPCs are ignoring your disguise, you should re-enable this setting, save, and reload that save to update faction relations again. This is your responsibility.
Your Speech(craft) skill is now considered when calculating your skill score and its weight on the effectiveness of your disguise.
When changing disguises, those disguises will activate in significantly less time than previous versions.
When starting a new game or loading a save, faction relationships will automatically update. The faction relationships overhaul, which caused Civil War issues for some players, has been removed.
By default, changing disguises will show faction notifications as message boxes. The display mode can be toggled in Advanced settings.
By default, the Bandit disguise is disabled. The disguise can be toggled in Crime settings.
By default, the Vampire disguise day/night restrictions are disabled. This feature can be toggled in Discovery settings.