Sections marked as Done
have content, but may need additional details, such as method descriptions.
Lua Global Name | C++ Class | Function Reference | Edit Status |
---|---|---|---|
Actor | wh::entitymodule::C_ScriptBindActor |
Function Reference | Not started |
Alchemy | wh::playermodule::C_ScriptBind_Alchemy |
Function Reference | Done |
Backgammon | wh::playermodule::C_ScriptBindBackgammon |
Function Reference | Done |
Boids | wh::entitymodule::boids::C_ScriptBindBoids |
Function Reference | Done |
Calendar | wh::rpgmodule::C_ScriptBindCalendar |
Function Reference | Done |
Database | wh::databasemodule::C_ScriptBindDatabase |
Function Reference | Done |
DialogModule | wh::dialogmodule::C_ScriptBindDialog |
Function Reference | Done |
Dice | wh::playermodule::C_ScriptBind_Dice |
Function Reference | Done |
EntityModule | wh::entitymodule::C_ScriptBindEntityModule |
Function Reference | Done |
EnvironmentModule | wh::environmentmodule::C_ScriptBindEnvironment |
Function Reference | Done |
Framework | wh::framework::C_ScriptBindFramework |
Function Reference | Done |
Game | wh::game::CScriptBindGame |
Function Reference | Not started |
GameRules | wh::entitymodule::C_ScriptBindGameRules |
Function Reference | Not started |
Horse | wh::entitymodule::C_ScriptBindHorse |
Function Reference | Not started |
Human | wh::entitymodule::C_ScriptBindHuman |
Function Reference | Not started |
InteractiveObject | wh::entitymodule::C_ScriptBindInteractiveObject |
Function Reference | Not started |
Inventory | wh::entitymodule::C_ScriptBindInventory |
Function Reference | Not started |
ItemManager | wh::entitymodule::C_ScriptBindItemManager |
Function Reference | Done |
Minigame | wh::playermodule::C_ScriptBindMinigame |
Function Reference | Done |
PickableItem | wh::entitymodule::C_ScriptBindPickableItem |
Function Reference | Not started |
Player | wh::entitymodule::C_ScriptBindPlayer |
Function Reference | Not started |
QuestSystem | wh::questmodule::C_ScriptBindQuest |
Function Reference | Done |
RPG | wh::rpgmodule::C_ScriptBindRPGModule |
Function Reference | Done |
Sharpening | wh::playermodule::C_ScriptBind_Sharpening |
Function Reference | Not started |
Shops | wh::shopmodule::C_ScriptBindShop |
Function Reference | Not started |
SmartObject | wh::xgenaimodule::C_ScriptBindSmartObject |
Function Reference | Not started |
Soul | wh::rpgmodule::C_ScriptBindSoul |
Function Reference | Not started |
Statistics | wh::rpgmodule::C_ScriptBindStatistics |
Function Reference | Not started |
Trace | wh::framework::C_ScriptBindTrace |
Function Reference | Not started |
Tutorial | wh::playermodule::C_ScriptBindTutorial |
Function Reference | Not started |
UIMap | wh::guimodule::C_ScriptBindMap |
Function Reference | Not started |
Variables | wh::framework::C_ScriptBindVariables |
Function Reference | Not started |
XGenAIModule | wh::xgenaimodule::C_ScriptBindXGenAIModule |
Function Reference | Not started |
boolean
. Most class methods are documented as returning nil
when their return values cannot be determined from their name.table
, and eight data types: nil
, boolean
, number
, string
, function
, userdata
, thread
, and table
. See: Lua 5.3 Reference Manual: Values and TypesThese are huge classes and will be added last.
Lua Global Name | C++ Class | Function Reference | Edit Status |
---|---|---|---|
Action | CScriptableBase::CScriptBind_Action |
Function Reference | Not started |
ActionMapManager | CScriptableBase::CScriptBind_ActionMapManager |
Function Reference | Not started |
ActorSystem | CScriptableBase::CScriptBind_ActorSystem |
Function Reference | Not started |
AI | CScriptableBase::CScriptBind_AI |
Function Reference | Not started |
Boids | CScriptableBase::CScriptBind_Boids |
Function Reference | Not started |
DialogSystem | CScriptableBase::CScriptBind_DialogSystem |
Function Reference | Not started |
Entity | CScriptableBase::CScriptBind_Entity |
Function Reference | Not started |
Game | CScriptableBase::CScriptBind_Game |
Function Reference | Not started |
GameAI | CScriptableBase::CScriptBind_GameAI |
Function Reference | Not started |
GameAudio | CScriptableBase::CScriptBind_GameAudio |
Function Reference | Not started |
GameRules | CScriptableBase::CScriptBind_GameRules |
Function Reference | Not started |
GameStatistics | CScriptableBase::CScriptBind_GameStatistics |
Function Reference | Not started |
GameToken | CScriptableBase::CScriptBind_GameToken |
Function Reference | Not started |
HitDeathReactions | CScriptableBase::CScriptBind_HitDeathReactions |
Function Reference | Not started |
HUD | CScriptableBase::CScriptBind_HUD |
Function Reference | Not started |
Inventory | CScriptableBase::CScriptBind_Inventory |
Function Reference | Not started |
Item | CScriptableBase::CScriptBind_Item |
Function Reference | Not started |
ItemSystem | CScriptableBase::CScriptBind_ItemSystem |
Function Reference | Not started |
MaterialEffects | CScriptableBase::CScriptBind_MaterialEffects |
Function Reference | Not started |
Particle | CScriptableBase::CScriptBind_Particle |
Function Reference | Not started |
Physics | CScriptableBase::CScriptBindPhysics |
Function Reference | Not started |
ProtectedBinds | CScriptableBase::CScriptBind_ProtectedBinds |
Function Reference | Not started |
Script | CScriptableBase::CScriptBind_Script |
Function Reference | Done |
Sound | CScriptableBase::CScriptBind_Sound |
Function Reference | Not started |
System | CScriptableBase::CScriptBind_System |
Function Reference | Not started |
Turret | CScriptableBase::CScriptBind_Turret |
Function Reference | Not started |
UIAction | CScriptableBase::CScriptBind_UIAction |
Function Reference | Not started |
Vehicle | CScriptableBase::CScriptBind_Vehicle |
Function Reference | Not started |
VehicleSeat | CScriptableBase::CScriptBind_VehicleSeat |
Function Reference | Not started |
VehicleSystem | CScriptableBase::CScriptBind_VehicleSystem |
Function Reference | Not started |
Weapon | CScriptableBase::CScriptBind_Weapon |
Function Reference | Not started |
Note: The above implementations may differ from the official CryEngine C++ API Documentation.